↑ Computer Entertainer, "September 1989" (US ), page 13. Xbox One, and Nintendo Switch and PC in June of that same year. The game was released on Apon PlayStation 4. The game was eventually remade by Lizardcube and published by DotEmu in collaboration with the original game designer Ryuichi Nishizawa. Not to be confused with Wonder Boy III: The Dragon's Trap Wonder Boy III: Monster Lair (III Wand Bi Sur: Monsut Re) is the third game in the Wonder Boy series, released for arcade in 1988 and later ported for TurboGrafx in 1989 and Sega Mega Drive in 1990. Similar situations have occurred with Wonder Boy III: Monster Lair and Wonder Boy in Monster World. International releases of this port dropped the "III," calling it merely Wonder Boy: The Dragon's Trap (a prototype ROM with the original name circulates around the Internet).īoth the TurboGrafx-16's Dragon's Curse and Wonder Boy III: The Dragon's Trap have been released on the Wii's Virtual Console service, despite being roughly the same game. Not to be confused with Wonder Boy III: The Dragon's Trap Wonder Boy III: Monster Lair (III Wand Bi Sur: Monsut Re) is the third game in the Wonder Boy series, released for arcade in 1988 and later ported for TurboGrafx in 1989 and Sega Mega Drive in 1990. The Dragon's Trap was also brought to the Sega Game Gear in 1992. just a shame no one has implemented SMS re-recording cuz dragons trap (and wonderboy 5 on the. Confusingly this version of the game is known as Adventure Island in Japan, though bears little resemblance to the Adventure Island franchise, itself branding off from the original Wonder Boy game. Takes damage if touches water.Īn arguably better version (minus the Wonder Boy branding) exists in the form of Dragon's Curse, released for the TurboGrafx-16 in the years that followed. The game is much larger than its predecessor, and now includes a password system to allow players to pick up where they left off.Ĭan fly around and reach places otherwise impossible to reach. Enemies drop coins, which can be used to purchase items from shops. Like Monster Land, equipment and health can be upgraded along the way. As more pieces are collected, Wonder Boy will receive powers allowing him to travel to previously inaccessible parts of the map. The objective is obtain all the parts of the "Salamander Cross" by beating "boss dragons", allowing Wonder Boy to return to his human form. Gameplay is similar to Monster Land, however the "arcade" elements of the previous game, such as time limits and a linear progression through levels are dropped for a more open-ended world, with Wonder Boy visiting areas more than once. Once this is done, Wonder Boy III proper will begin. Gameplay Wonder Boy: The Dragon's Trap is a remake of the original Wonder Boy III: The Dragon's Trap, with gameplay reverse engineered from the original Master System code, featuring brand new hand-drawn graphics and musical rearrangements. The game begins with Wonder Boy being able to slay enemies and take damage with relative ease, but after beating Meka, he will be "cursed" and be forced to escape the castle as "Lizard-Man". The Dragon's Trap is a direct sequel to Wonder Boy in Monster Land, to the point where the introductory stage is a remixed version of the final round of Monster Land, complete with music and a fight with the main villain of the last game, the (robot) Dragon, Meka.
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